Location: CQB site
Full facial
protection is recommended, unless you like going to work next day with
what looks like a painful batch of forehead-acne.
Weapons- Pistols, Shotguns, Sniper rifles, AEGs restricted to one team
Team.
teams:
Civilians-single shots/semi aeg's
Zombies/infected-no weapons/special perk
Soldiers-can use auto/single shot aegs
Zombies don't get anything, Civilians can pick a pistol, shotgun or sniper rifle, soldiers can get anything.
The game starts with both human teams getting along fine. Zombies carry
no weapons, yet will run at people as fast as they can. One touch, and
you're out.
*No firing at zombies within a certain range, depending on the velocity of the weapon and the mercy rules of the area.
Headshots are the only thing that can take them down, anything else can be ignored.
*After there are a certain number of casualties on the Soldier and
Civilian side, both sides should turn on each other, in typical zombie
movie fashion (ie. Day of the Dead, 28 days later, ETC). Buildings can
be garrisonned.
After a lot more people die, the remaining human groups can group
together, or choose to travel in small packs and still fight each other
if they wish. Anyone tagged by a zombie is to go to the Zombie
spawn-point and start as one of them.
OPTIONAL RULE- Civilians wear non vest, Soldiers wear vest.
This helps distinguish between the two teams in the dark, and the
'zombies' do always seem to know where to go...
*weapons would be left in a certain area to be secured by both soldier team and civilian teams
*infecteds are scattered around the site with minimum numbers to balance the game