suggest ako scenario pres, modified escort VIP's or POW's to extraction site. 1 or 2 vip's / pow's will do.
two teamsteam A - 10 to 12 players
team B - rest of the group
landmarks:point 1 - neutral zone, point of deployment.
point 2 - captive site (prison)
point 3 and 4 - (two separate) extraction sites
game
part 1: >when the game begins, team A will start from neutral zone then attack point 2 (the captive site) to rescue the pow's.
>
captive site will initially be guarded only by TWO members of team B.>after the 1st gunshot, team A will have one minute to neutralize the guards of the captive site, rescue the pow's, and have a resistance free route to either of the two extraction sites.
(after 1 minute, backup of two prison guards will arrive)
part 2:>one minute after the 1st gun shot, the marshal will give a signal to team B.
>this signal will mean that team B can now deploy its troops (from neutral zone). their goal is to prevent team A from bringing the pows to the extraction site.
>team B can now attack the prison site, chase team A, and can even deploy troops to secure extraction site.
how to win:>team A wins if at least one of the pow/ vip is escorted safely to one of the extraction sites.
>team B wins if they eliminate all members of team A
>team B wins if they eliminate all vips/ pows.
notes:>2 extraction sites gives team A options to what extraction site they would bring their pows/ vips
>one minute after first gun shot - simulates the prison alarm and time it takes before troops could get to the prison site.
>pows/ vips can be given firearms once they are rescued
>each pow can be escorted at a different extraction point.
aims:> teamwork and delegation of specific tasks
> quick assault
> quick extraction
> using tactics and decoys
> quick retaliation
-- hope you guys like it. open for modification.