Full Scenario: *Operation Empty Quiver -*(exspluuu)-
The load out is dependent on the number of players:
Defender(s) get 50% more ammo then the Attacker(s).
Defender(s) get 2 weapons 1 Pistol and 1 long rife or Assault weapon, but only one Defender(s) can have a long rifle.
Attacker(s) get 1 long rifle only no pistols or assault weapons.
Playing field setup:
One edge of the playing field has a square area of 15 X 10(or smaller) called the "Quiver". The area will contain atleast 2 stands each with a target no smaller than a coke can (those are the targets I used).
The targets must be in plain sight and uncovered!
The targets must be atleast 8 feet away from each other within the designated Target area
Player setup:
Defender(s) have defensive positions no farther than 6 feet away from the Target area perimeter.
Attackers will setup on the far end of the field preferable behind cover or atleast 150 yds away.
Objectives:
Defender(s):
Primary Objective - Protect the bridge from being taken.
1) do not allow the Targets on the stands to be knocked off by gun fire.
Secondary Objective - The defenders will only leave their post to engage confirmed Threats which are visually confirmed!
2) Eliminate all threats.
Attacker(s):
Primary Objective - Destroy the Bridge without being Seen!
1) Take out the targets on the stands.
Return to Rally point with minimal casualties.
Game Play:
Each side will setup on opposite ends of a field.
The Defender(s) will then setup his defensive perimeter around the "bridge" and defensive positions (LPOP's)
The Attacker(s) will designate a Rally point or LZ
The game starts when player(s) begin to move. Attacker(s) will have to move close enough to take out the target without being seen. The Defender must be vigilant end stay at his post unless he has a visual confirmation of the attacker. The Defender must Vocally announce the location of the Attacker(s) (I.e. Hostile 12'o clock position!, or Hostile Sector one). The Defender may pursue or choose not to. If the Attacker is spotted and engaged he must use evasive techniques to flee from the Defender. The attacker has the option of setting up ambushes, use evasion techniques then return to the target area, or Return to base and fail. The attacker can not Engage the Defender in a head to head battle( employing Stand your ground battles). If he chooses to he is likely to lose due to the difference in Ammo load out.
If the Attacker should run out of ammo before the objective is complete the mission is a complete failure and the Attacker is considered a POW, even worse then being killed! The attacker must either return to the rally point or be captured and/or surrender!
If the Defender leaves his post before a visual confirmation and Vocal confirmation is made then the game is forfeit due to the Defender going AWOL, and the Attacker Wins.
Scoring:
Defender Attacker
Targets Destroyed -10/target +10/target
Casualties -5/casualty - 5/casualty
Kills +1/kill +1/kill
Victory conditions:
Mission Accomplished -
Defender: No targets destroyed, threats neutralized
Attacker : All targets destroyed, All personnel accounted for at rally point(no casualties)
Mission Complete -
Defender: 50% targets destroyed, Threats neutralized
Attacker : 100% targets destroyed, at least 1 person makes it back to rally point.
Mission Failed -
Defender: 100% targets destroyed, Enemy not neutralized
Attacker: No targets destroyed, complete loss.
Purpose of game:
Attacker:
Teaches Tactical maneuvering (evasion techniques, usage of cover, etc)
Teaches Tactical Communication (noise discipline, hand and arm signals) 3+ players
Teaches Weapon discipline (pick your shots, limited ammo, marksmanship, etc)
Defender:
Teaches Defensive fire (sectoring, weapon discipline)
Tactical maneuvering
Defensive fighting
Play testing..
I have used this scenario with springers and the game runs great but they are long!
It takes time moving to position so the the player on the defensive side waits for a while.
The primary objective is not to engage the enemy directly and only if you have to.
It also helps to have a wooded area or a field with lots of tall grass for cover.
I have lots of fun and so does my friend and so far I have been able to teach him what I picked up in the military and he's getting better.
As soon as we both get AEG's it should make the game even tougher.
by exspluuu.